Cesium 3D model translation

If you’re using the primitive API rather than the entity API then you do not have easy access to the orientation parameters. It’s possible to do all this from scratch, but it’s hard work…. var getModelMatrix = function(lon, lat, rotationZ) { // 1) create a translation position matrix var posMat = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(lon, lat)); // 2)… Continue reading Cesium 3D model translation